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Tuesday, 11 October 2016

Oculus Rift: Facebook revises the minimum system compatible with PC

Oculus Rift: Facebook revises the minimum system compatible with PC

The virtual reality helmet Facebook is the Oculus Rift is available on the market for some months now for a price around 700 euros, a price that seems to be a big brake for users who wish to enjoy this helmet. But that's not all, virtual reality headset also requires a computer with an optimal configuration, a computer that costs about $ 900 then. Recognizing these two big brakes, Facebook has decided to review the minimum requirements of PC compatible with a virtual reality helmet down.
$ 500 to a compatible computer with the Oculus Rift

The Oculus Rift has been the origin of virtual reality helmets, but he was the last to be sold on the market. Many have eagerly awaited the release of the helmet but with the announcement of the first commercialized, many people were disappointed not only prices but also minimum requirements claimed by the helmet. The customer in addition to offering the virtual reality helmet for a price of 700 euros has to shell out around $ 500 to use headphones, $ 900 is simply the price of the computer "Oculus Ready ". We have not even mentioned the price of new controllers Oculus Touch. Although it is quite interesting, the Oculus Rift is reserved for a small audience, it's not everyone who has a sum of more than $ 1,000 to offer a virtual reality headset and a computer able to support this.

Facebook wants to make its virtual reality headset to everyone

During his lecture Oculus Connect 3, Facebook announced a revised down minimum specifications of PC compatible with the Oculus Rift. The social networking giant uses indeed a technology called "AsynchronousSpacewarp (ASW) 'which works by reducing the number of images per second while maintaining the rate of 90Hz. The need for CPU and GPU will be reduced where a PC to 499 dollars in the United States will do. However, to take full advantage of an experience it is recommended to use a "Oculus Ready".

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